Thursday, July 16, 2009

Steelbreaker Week 4

I say Steelbreaker Week 4, even though it doesn't feel like we've been working on it that long. For the last 6 weeks we skip Iron Council on the way to Yogg - I think most guilds do this. The idea is to kill Yogg and then backtrack for Council as time allows.

Well for a few weeks we'd kill Yogg with 1-2 hours left in the raid. This allowed for a little bit of Steelbreaker learning time followed by a Runemaster Molgeim kill.

The Good: Taking a glimpse at the boss gives everybody a context when they read web strats and watvh videos

The Bad: In 1 hour on a new boss, a lot of the time is spent remembering everything from the previous week and setting things up for that night's composition. This meant many Steelbreaker nights had very little "new lessons"

The Ugly: Because of the new lesson phenomena over 4 weeks it has lead to this feeling that we've been stuck on Steelbreaker for a really long time.

Fortunately, we finally got a solid 2.5 hours to work on Steelbreaker on Monday and got solid learning time.

We're using a 2 tank strategy for Steelbreaker. Warrior (Bigunit) on Steelbreaker, Isisnile (Paladin) on Molgeim and Brundir goes untanked and we heal through his damage.

Random tips:
  • Elemental shamans can Thunderstorm to knock Brundir out of Rune of Power
  • If an elemental shaman does this, it knocks Brundir 20 yards, which is the size of his Overload, which means DPS at the very edge of the Rune of Power don't have to move
  • During Phase 2 we use a Death Knight to death grip Bundir to Steelbreaker's butt
  • Our entire raid stacks on top of the Steelbreaker tank. The elemental shaman measures 20 yards from Brundir using Wind Shock as a reference. When Wind Shock goes out of range, she knows she safe from Overload and the whole raid stands on top of her. (Except for the melee and 3 ranged soakers of course)
  • Melee, when running out on overloads, can (and I think should) run through Steelbreaker and through the rest of the raid. This keeps them in melee of Steelbreaker, reinforces a reference distance of safety and keeps them in range of heals as well as Nature Resist totem.
  • We recently tried putting a glyphed Healing Stream totem in the same group as our ranged Hunter soakers - it does a significant amount of healing.
  • We tried having a priest heal the soakers for a while but the soakers are all standing spread out so we switched to using a Paladin healer on soakers
  • On the Brundir part of the phase, 1 person is assigned to interrupt only Lightning Whirls, while everybody else interrupts whatever.
  • We switched to having DPS in phase 1 if a Rune of Power was close so that we didn't get a fresh Rune of Power just as we were trying to do a transition. We do DPS off in phase 2 if Overload is coming off cooldown just as we would transition to phase 3.
  • When Brundir is getting low Warlocks Curse of Doom on Steelbreaker, timing it so that it goes off during phase 3
  • When Brundir is at 10% we have all DOT classes switch to Steelbreaker to get a head start. Classes that benefit in some other way from a lead time switch at 3-5%
  • As always, we try to bloodlust as soon into Phase 1 as possible, and everybody pops a DPS pot.

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