Tuesday, July 21, 2009

Three Lights in the Darkness

So our next challenge is Three Lights in the Darkness. We decided to exclude Hodir based on anecdotal advice on forums. Excluding Hodir means you lose the Ice Block save in the event of a death. In addition to everybody just generally playing tigther we had to make a few strat tweaks.
  • Two healers are moved closer to the middle of the room in phase 1, so we can heal people more readily through things like Sara's Anger
  • During the transition from phase 1 to phase 2 we treat it as strictly as blowing up Guardians during phase 1, we don't want any melee in range of the Guardian.
  • Decursing is as big a deal as ever in phase 2. We had one person die when they got Curse of Doom and then jumped into the portal. The Doom went off and they died.
  • Standing in Green lasers has never been a good idea, but more than ever without the save.
  • During phase 3 you have to watch AOE on the brain. If you AOE the brain (say, Living Bomb) and get aggro from an Immortal Guardian, it can aggro on the mage before a tank has time to pick it up.
Overall it wasn't a bad night, getting Yogg to below 10% multiple times. Depending on how the schedule goes I expect we'll have Yogg+3 down this week.

In the coming raid week we are planning on working on:
  • I Love the Smell of Saronite In the Morning
  • Three Lights in the Darkness

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